I’ve been pretty awful at blogging lately. Sorry about that. I’ve been moving house and working hard at my day job. I do however have a lovely new desk to do my audio-visual work and lots more room to play. By play I mean make music, edit video, program Isadora and plug my kinect sensor into Ni-Mate and other software.
I now have a gaming PC which doubles up as a Audio-Visual work horse. It’s pretty decent spec but nothing too fancy. I have Isadora on here to help with testing and stuff. I now can also install other windows based software and muck about. It’s quite handy having a mac and a windows PC. I try and not be a mac or windows hater, I just use both!
I have a snazzy new Novation keyboard for use with Ableton and lots of space for my cables and “junk” as my wife calls it! 🙂 haha.
I got a message a few weeks ago from my good pal Julius from Delicode asking if i’d help him test Ni-Mate version 2.0 and of course I said yes. I helped quite a lot with the first version and I was very pleased to be a part of it. So, it’s public knowledge now as they did a blog post a few days ago:
“It’s been nearly a year since we last put out an official update to NI mate. This doesn’t mean that we’ve stopped working on the software – on the contrary. We’re happy to now announce on the blog that for the past 1,5 years we’ve been hard at work preparing NI mate v2.0 for an eventual release in July 2015.
While we’re launching a complete redesign on NI-mate.com as well as a thorough blog post about the updated features and business model in June, some of the things to look forward to include: extended sensor support (adding support for the new Kinect for Windows/XBOX One and Leap Motion), simultaneous sensor support (run multiple sensors in a single instance of NI mate, even mixing different sensor types), BVH/FBX export and an official Autodesk Motion Builder plugin.
Existing purchases of NI mate v1.0 will continue to work forever. Similarly v1 license owners will be offered a generous upgrade path in case they would like to enjoy the new features offered in v2.0. While we’re preparing the new software for official release, we’re also looking for a few good participants in a closed beta. In case you think you would be a good fit, please feel free to send us an application by filling in this form (requires a Google account).”
I also ordered a new toy called the Makey Makey GO. I already have the classic Makey Makey, but thisones is smaller, magnetic and does not require an earth wire. It’s hard to explain exactly what it does and how it does it but you can read more here:
They are really cool devices. I have used them for all sorts and I am hoping to use a few for an instillation at the museum. I may do a full blog post about that at some point.
I am also now beta testing and using a new amazing software called Bazik which is an audio responsive software with Syphon out, MIDI, OSC and much more!
Here is a screenshot of it running into Isadora via Syphon:
So, that’s a little update from me. I have been working hard with the rest of the Isadora crew on testing, problem solving and much more. If you have not checked out Isadora 2 then I suggest you check it out now!
Off to bed now! Talk soon folks!
Graham (aka skulpture)
Every now and again I like to post some video that I’ve seen. Here they are;
A music video/live performance all done using Z-Vector; VJ Julius Tuomisto and his Z Vector software from Delicode. I love this type of live, real time visuals.
Lots of people have been talking about this video. Chances are you have already seen it. But hey, if you haven’t its amazing an well worth a watch! Read more about it here also: http://thecreatorsproject.vice.com/blog/video-exclusive-bot–dollys-the-box-unpacks-a-radically-new-design-concept
Isadora user ‘Lanz’ posted this on the forum. A very fun, vibrant and interesting piece. Lovely digital scenery! [More info here]
“Taking inspiration from fairy tales, In A Deep Dark Wood is a fun and interactive show about a little girl who bravely ventures into a dark and mysterious wood. Encountering tempting trees to climb and beguiling creatures, the tale unfolds as the young audience help to create a magical world using shadow and light to guide the little girl through her bewitching adventure.”
Last but not least check out ‘The zero hour’ by Imitating the Dog.
“Taking as its starting point the final moments of the Second World War in Berlin, The Zero Hour follows the stories of three couples living through three very different versions of the same historical events”
If you have any cool videos to share then add them to the comments below.
“Z Vector is the world’s first professional visualization software based exclusively on modern depth sensors such as the Microsoft Kinect and the PrimeSense Carmine. It allows you to sample reality in real-time, visualize it the way you like and explore it in 3D with Full HD resolution. Create fresh material for your visual performances right there on the spot. Some great dancers in your crowd? Single them out from the background and make them part of your visual storyline. Assume control with our full MIDI/OSC support or mix Z Vector’s output with your existing set using Syphon (only on Mac OS X).”
I was lucky enough to meet Julius whilst I was in Helsinki for the LUX event and he gave me a sneak preview of it in action. I knew it was powerful then and its been 6 months (near enough to the day) now and wow it’s developed amazingly well.
I was lucky enough to get to test this amazing software well before the official beta test. I spent many hours playing around with parameters and creating some wonderful images. It’s been very hard to keep my mouth shut and even harder not to share any screenshots!!! I posted one or two that I knew I could get away with but nothing more.
What can I say? It’s much easier to head over to their website and either read about it there and/or download the beta whilst its active – go NOW!
What it is:
What it can do:
“3D [Embodied] is a mixed reality performance involving a virtual world as a platform to explore 3D immersive spatial virtual and physical displays. The performer ́s body interacts with the three dimensional space by the input of computer vision, skeleton tracking, and the output of 3D video mapping projection. Both video and audio rendering are generated in real time. Choreography by Yacov Sharir, sound design by Bruce Pennycook and technical support by Yago de Quay. Austin, 2013”