Well. Where has 2016 gone?! Blimey.
I realised a few days ago that I have not blogged in months and months… very poor of me.
So here is a very quick update about me. I am now a dad. I have a lovely son called Seth who is now 8 months old at the time of writing this blog post.
I now work at Backstage Academy – part of Production Park. I work as a visual production lecturer teaching assorts; from Adobe After Effects, Photoshop, Isadora and lots of other cool modules.
I am currently being trained up in D3 (D3 technologies), Notch, Maya, Green Hippo and other visual software and hardware.
I haven’t done too many freelance jobs due to my family expansion and new job, but I am still heavily involved with Isadora and still do the odd freelance job here and there.
I will start posting lots more I promise!
So I bought a Makey Makey GO! I backed it on kick starter.
It’s petty cool. But I still prefer the classic.
However I did make a silly little thing in the office:
I attached it to my can of pop so every time I picked it up it clicked a video and opened it in Preview on Mac. I made me laugh. I really like not having to have an ‘earth’ unlike the Classic – but there are ways around that anyway.
Check it out:
Big news from Izzy HQ…. Isadora 2.1 Some very nice additions here to expand on the already amazing version 2.0:
Isadora v2.1 adds several new features to Isadora v2.0, and addresses bugs in the previous release. Highlights of the new features include:
- More Flexible Video Routing: Isadora v2.1 allows GPU video to be routed directly to multiple stages at the end of the rendering chain.
- Improved native Black Magic Video capture integration provides low latency video capture and output.
- Many Isadora video processing actors have been enhanced to offer highly efficient GPU processing while retaining their classic CPU functionality.
- Newly added FreeFrameGL (FFGL) effects offer additional video processing options
- Global variables allow easy scene to scene communication.
- New patching shortcuts speed up common tasks when connecting actors.
More info can be found here: