Where has 2016 gone?

Well. Where has 2016 gone?! Blimey.

I realised a few days ago that I have not blogged in months and months… very poor of me.

So here is a very quick update about me. I am now a dad. I have a lovely son called Seth who is now 8 months old at the time of writing this blog post.

I now work at Backstage Academy – part of Production Park. I work as a visual production lecturer teaching assorts; from Adobe After Effects, Photoshop, Isadora and lots of other cool modules.

I am currently being trained up in D3 (D3 technologies), Notch, Maya, Green Hippo and other visual software and hardware.

I haven’t done too many freelance jobs due to my family expansion and new job, but I am still heavily involved with Isadora and still do the odd freelance job here and there.

I will start posting lots more I promise!

Isadora + Processing + Kinect

Makey Makey GO

So I bought a Makey Makey GO! I backed it on kick starter.

It’s petty cool. But I still prefer the classic.

However I did make a silly little thing in the office:

I attached it to my can of pop so every time I picked it up it clicked a video and opened it in Preview on Mac. I made me laugh. I really like not having to have an ‘earth’ unlike the Classic – but there are ways around that anyway.

Check it out:


Isadora Version 2.1


Screen Shot 2015-11-03 at 09.16.53

Big news from Izzy HQ…. Isadora 2.1 Some very nice additions here to expand on the already amazing version 2.0:

Isadora v2.1 adds several new features to Isadora v2.0, and addresses bugs in the previous release. Highlights of the new features include:

  • More Flexible Video Routing: Isadora v2.1 allows GPU video to be routed directly to multiple stages at the end of the rendering chain.
  • Improved native Black Magic Video capture integration provides low latency video capture and output.
  • Many Isadora video processing actors have been enhanced to offer highly efficient GPU processing while retaining their classic CPU functionality.
  • Newly added FreeFrameGL (FFGL) effects offer additional video processing options
  • Global variables allow easy scene to scene communication.
  • New patching shortcuts speed up common tasks when connecting actors.

More info can be found here: