I set myself a little task the other week. I realised I’ve not been very good at making materials that look like glass or transparent plastic, basically any material that is transparent.
I’m still not particularly strong in blender in fact I still really consider myself as a basic user, so I decided notch was the best place to start with this. and then I realised something really obvious to make something look like glass it isn’t about the materials that you put onto the object in 3D it’s more to do with the environment around it. now to some this might be painstakingly obvious and I guess it is obvious but it’s only when you come to make these things do you realise why it’s very difficult to make in software.
So I found myself the last few days looking at an empty milk bottle in the kitchen, I have there been studying thr champagne glass on the side of the dining table at dinner time, then I’ve been looking at vases full of flowers and realising that everything you see in these objects is actually the environment around it reflected on the outside object. It also made me realise that the reflections are in the front and back of the object and not just the front (the front is the surface that is closest to your eyes. But in 3D land this is the camera instead)
Luckily not have some amazing tutorials and sample projects that I’ve downloaded and understood very well. No to not cold environment map environment image glass materials RT glass and others are very powerful.
So far I have managed to recreate or at least basterise some of the projects that Notch provided. It has given me a really good insight into how to create these reflective and transparent materials. Below shows my work in progress.
So I bought a Makey Makey GO! I backed it on kick starter.
It’s petty cool. But I still prefer the classic.
However I did make a silly little thing in the office:
I attached it to my can of pop so every time I picked it up it clicked a video and opened it in Preview on Mac. I made me laugh. I really like not having to have an ‘earth’ unlike the Classic – but there are ways around that anyway.
Check it out:
Not blogged as much as usual. Work has been busy and so has my personal life. Been enjoying the great outdoors a litlte more; hiking, riding, camping, etc and preparing to be a dad early next year. I have still collected a few videos over the last few months that I knew I wanted to share. So here they are in no particular order:
XYZ tracking, before the kinect.
Shameless I know but this is one of my early experiments I had forgotten about. I remember wanting to track something in a 3D space; I could do the X and Y in Isadora and basically used scale to control the Z. The bigger something is t the camera the closer it is right? And vice-versa. Watching this made me think that often the basics are the best.
Interactive timeline/projection mapping for Education.
I love this. Simple playful and fun.
Listening to colour – Neil Harbisson.
I love this type of stuff. I am secret futurist at heart. I’d love to become a cyborg actually. This guy, in my eyes, is almost a cyborg because of his experiments. If you want to freak yourself out, check this out. If that’s not crazy enough then google Stelarc and Kevin Warwick
Watch all the videos at the end of this link. Amazing VFX!
David Gumbs – artist.
I have known of, but never me, David for a long time now. A polite, talented and friendly guy who is doing some incredible things with Isadora, motion tracking and more. He has inspire me recently in the video below. Working with children and interactive paintings. What is more rewarding than that? You should defiantly check out his work here:
I re-edited some of the dead links (sorry about that!) David also sent me to some more links on vimeo, etc.(see above).
Great work here Joe. The video speaks for itself. Give it a watch.
Old and New.
One of my favourite songs is Energy 52 – Cafe Del Mar. It’s an ibiza dance/trance classic. You will probably have heard it. I have always known that many classic trance/dance (and more) music takes chords, progressions and melodies from older classic music and the like. But this one really struck a chord when I hard the ‘original’ by Wim Mertnes. I just wanted to share this with you. Listen to the original and then the ‘remix’
One for the DJ’s! STEMS.
“This morning Native Instruments is launching the Traktor 2.9 update, which is the first software on the market to use their new Stems audio file format.”
I am very excited about this!
Modulations. A full feature film about the evolution of Electronica music as one of the most profound artistic developments of the 20th century!
That’s it for now. Comments welcome below.
A short screen recording of IzzyMap and how you can copy and paste slices with a few tips and hints along the way.
A nice 3 minute video from Aura here, it’s a bit late – i’ve been rather busy!
“[A]ura – WYSIWYG
What You See Is What You Get
A performance-gallery with open-source-choreography
One day the internet will be as sacred as a giant ancient cathedral. And everybody will sacrifice their details to pay tribute to the digital gods.
In the interactive performance (A)ura, the user is transformed from spectator, to creator: during the weeks before the premiere they can find a unique feature at ChoreoMixer, with which they can design and remix the choreography and contents of (A)ura, by using the browser.
Walter Benjamin says that in modern art the aura of the work of art withers because of mechanical reproduction, and inaccessibility, due to too close a proximity to the observer.
At the same time, a completely different aura of amazement will be created by new technologies. Every user can be a choreographer, an innovative remixer and in that way create his own virtual memorial which perhaps will follow its own unexpected ways. Closeness and distance will join crosswise in a new way.
But what about the situation when the digital medium refuses to cooperate with the user?
What you see is what you get.
choreography/dance: Elke Pichler
music/video: Alexander Nantschev
stagedesign/costumes: Monika Biegler
programming: Stefan Lechner
interactive technical support: Graham Thorne
legal consulting: Clemens Lahner
pr: Stefan Eigenthaler
camera: Philipp Aichinger
Kindly supported by:
MA7, Kosmostheater and Ars Electronica Center”