Projection Documentation Tool


Matthew Haber has yet again blessed us with another cool isadora/projection tool called the Projection Documentation Tool or ‘PDbase’ for use in your shows. It has a lot to offer – just read the key features below!

I have shamelessly (with permission!) taken this from his website as it explains it all perfectly well. Thanks Matthew!

PDbase-Production is the only publicly available database application for data and workflow management for live performance projection and video designers. PDbase keeps track of nearly 400 different pieces of information for a given project, supports complex multi-user access, and can generate and share over 30 different types of paperwork based on this information. PDbase is vastly more powerful than any other known database solution and is the result of nearly 18 months of development and testing. PDbase is uniquely just as suited for the record keeping needs of a single freelance designer working alone as it is for a large studio with numerous designers, editors, and other collaborators who all need data access. PDbase can also provide other departments on a production such as stage management and lighting with the information they need when they need it via a secure webpage, saving you and your team the time spent issuing daily paperwork updates. Ultimately PDbase is far too comprehensive to explain in a single page so I recommend you download the fully functional free version and try it out on a show after reading through the knowledge base.

Key Features:

Documents vital information for cues, still and moving content, media and font assets, editing workflows and software plugins, render queues and render nodes, production contact information, video shoots, work notes, and individual task lists for team members.

Generates a diverse range of paperwork and keeps track of changes made so you and your collaborators don’t have to.

Comprehensive access controls and versatile multi-user workflows insuring the biggest of teams have access to all of the information they need while maintaining data privacy and security.

Hundreds of separate procedures that invisibly validate your data to insure any errors are caught before they become a problem.

Handles the biggest of shows with support for hundreds of thousands of records.

Built in web interface allows anyone you authorize to access important information whenever they need it.

Powerful tools to help keep track of licensing and rights management for the media assets you use in your design.

Cues, content, etc are all closely interlinked just like they are in the real world.

All data can be imported from and exported to standard formats such as comma separated, tab separated, XML, Excel, etc.

PDbase streamlines communication between designers, assistants, editors, asset wranglers, researchers, and other production departments insuring that everyone knows what they need to know and does what they need to do.

PDbase can be run locally on a personal computer or hosted on a local or off-site server.

PDbase is being constantly updated with new and improved functionality.

PDbase-Production is built on FileMaker Pro 12. This permits massive flexibility in terms of easily adding new and custom functionality. This also takes advantage of FileMaker’s built in powerful and reliable Server functionality.

PDbase-Studio, a companion application for comprehensive record keeping at a business level (invoicing, CRM, time-tracking, etc) is under development and will integrate seamlessly with PDbase-Production once it is available.

PDbase-Rental, a companion application for rental shop and general equipment and resource tracking (asset scheduling, packing and shipping management, etc) is under development and will integrate seamlessly with PDbase-Production and PDbase-Studio once it is available.

[DOWNLOAD HERE]

World Stage Design 2013 ‘Isadora and Interactivity’


World Stage Design 2013 ‘Isadora and Interactivity’ workshop.

I am pleased to announce that I will be doing a workshop at World Stage Design 2013 in the UK, Cardiff, Wales on Friday 13th September.

This one day course will cover key areas of the Isadora software. And its use as an interactive tool. The workshop will cover many topics that are relevant to a wide range of disciplines including dance, theatre, VJ/DJ and technician/installation.

Delegates will have the opportunity to gain an insight including real-life tips and tricks, from one of the UK’s top Isadora experts (me!).

Who should attend?

Professionals and students within all areas of theatre design

Price: £12

More info here: http://www.wsd2013.com/whats-on/isadora-and-interactivity/

‘Reveal’ Report Part.2 [LUX – Helsinki]


If you haven’t already, please read Part 1 [HERE]

So, after about a year of planning I flew out to join Dan and two of his third year students from Guild Hall School of Drama (London) in Helsinki. The first thing that hit me was the weather; it took your breath away it was that cold. I arrived about 11:30,  after a beer I went straight to bed… but the next day we got up and went straight to the cabin.

THE CABIN

We had a porta-cabin upon which all the computer hardware was kept. (We where lucky as some people had tents!) And this was pretty much my view for the next 6 days…

Lots of coffee cups lying about!

AND IT BEGINS…

The first two days we had to set up, test and check the system. Then LUX was officially open and the public could all the pieces in full glory. Public viewing times where 4:00 PM until 10:00PM

We spent two days fine tuning and making the Isadora patch perfect. The sun went down about 3 so we had a short while to preview the images properly… this was from day one…

Sorry for image quality I was shaking holding my phone!

Day One

We attracted a lot of attention! So much so that people where blocking the pathway and filling up on the stairs in the image above!

People going about their daily business walking or cycling home had to stop and ask people to move out of the way. It was great to see so early on.

It became clear after only a few hours that children understood it straight away and some of the elder people took a little longer to figure out the concept and interaction. We found that a lot of people didn’t want to interact with the piece and just wanted to watch. But the flow of people made it work anyway. As people walked directly up to the cameras they soon realised that they where blocking the cameras and revealing more of the wall. We had a few dogs sniff the cameras and push buggies also looked good interacting with the wall images as they rolled by.

Some interesting observations for me including a guy swinging a white plastic bag around his head for about half an hour, a man and woman dancing like robots and a small child physically touching the wall and projected light thinking that it was somehow physically interactive.

The first night went really quick and some of the patches didn’t look as good as expected. But overall we where happy…. we then went for a beer and didn’t get home until 4 in the morning! The guys at sun effects looked after us and it was all networking (of course!).

TECHNICAL DIAGRAM

This is just a simple technical diagram to show the workflow.

It’s not the best diagram but it gives you an idea of the layout