Could you tell us a little bit about yourself?
I was born in South Africa and lived there for the first 10 years. Then we moved back to Switzerland to my parent’s hometown.
I bought my first computer when I was 21 and only then started to explore the digital world.
In 1998 I started as a lighting technician at the opera house in Zurich (Switzerland). But the light of a single pixel was more fascinating to me than the one of a light bulb. So I started to work more and more with video.
My first contact with Isadora was in 2004 when I had to find a solution for our theatre. After evaluating different software, Isadora played the trump card with a smooth and easy learning curve, but didn’t lack of complex functionalities for the advanced user.
I’m head of the video department at the theatre of the arts that belongs to the Zurich University of the Arts. Since 2011 I am also responsible for the video technic at the “Theater Spektakel” festival (it takes place every summer for 3 weeks in Zurich). Next to that I participate on various projects as a freelancer.
Would you class yourself as a performer, technician, director or other?
First I would class myself as a technician, because that’s how I started and that’s the reason why I am where I am now and then video-/interaction designer.
What projects have you been working on lately?
Last year (2013) I was asked to do the video design for Goethe’s Faust that played in a church in St. Gallen (Switzerland), I supported and trained a group doing video content for a dance peace and did all the video tech stuff for them and I did an interactive dance game for the Tanzhaus Media Lab in Zurich using Kinect and Isadora.
What has been the highlight of career?
Participating Amitesh Grover’s work “strange lines” at NSD (National School of Drama) in Delhi. He is a wonderful director with great ideas and it’s really satisfying to work with him.
How would you describe your artistic style?
Simplify as much as possible.
What technology do you use most often?
Software: Isadora, Motion, Photoshop, Quartz Composer etc.
Hardware: Kinect, Wiimote, TrippleHead, Cameras, Piezos, Arduino (low level) etc.
How has the Troika Tronix Isadora software helped you with your work?
Without Isadora I would probably do something totally different.
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